Category Archives: Major Studio Narrative

Motion Graphics | Fixing the Roosevelt Island Animatic

The reworking of the video turned out okay.  I think the music really adds the right feeling.  I’m thinking of replacing some of the drawings with photographs.  It still needs a lot of work but it’s getting there.
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Major Studio Narrative | Final Proposal | Public Narrative

In choosing the yellow suite at Dubway Studios as my public space I decided to focus on sound as narrative, possibly for the first time. I began with the concept of changing the acoustics of the space, the main narrative.  I did research on how this is already being accomplished in different ways in the [...]
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A Narrative is Like a Room

“A narrative is like a room on whose walls a number of false doors have been painted; while within the narrative, we have many apparent choices of exit, but when the author leads us to one particular door, we know it is the right one because it opens.” – John Updike ° ° ° °
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Major Studio | Mini Thesis | Public Narratives

Altering the Narrative of a Public Space Since first hearing about the assignment,   I have been looking at the spaces and environments around me in a different light; breaking down the narratives of the hallways and elevators, the subway cars and sidewalks.  However; in considering an interesting public space to examine and alter for the [...]
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Major Studio | Who ~ What ~ Where | Modern Ruins 4

The Final Iteration or “As far as I can take it this time.” So I’ve rewritten the narrative to incorporate the new limitations and to include the future of the structure and what it will be for those who will visit.  Not having access to the structure itself leaves me to drawing what I can [...]
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Major Studio | Who ~ What ~ Where | Modern Ruins 3

Primary Research and Peliminary Images I decided to head out to Roosevelt Island and get some primary research done and to get the video and island stills done early. Good thing I did. I enlisted some help to start.  I asked Christ to go with me as an additional set of eye’s and he had [...]
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Clay Ewing’s Grad Thesis

So a fellow graduate student in the Design and Technology department here at Parsons, Clay Ewing asked me if I could do a few illustrations for his thesis.   I’ve heard about his game but haven’t had a chance to play. He had someone working on it already but wanted a “backup” plan just in [...]
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Major Studio | Who ~ What ~ Where | Modern Ruins 2

Developing the Narrative Building the Storyboards I decided I needed a storyboard to clarify the narrative.  It should be pretty self explanatory, but just in case: the first panel starts with a shot of the bust NY street, people talking on their cell phones, a long shot of the street with the tram a small [...]
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Major Studio | Who ~ What ~ Where | Modern Ruins

Concept Presentation: “Learn from the past, prepare for the future, live in the present.”  ~ Thomas S. Monson Design Question:  How do we preserve the past while making room for the future? Since the beginning of recorded history the ruins and artifacts of ancient civilizations have fascinated travelers and local inhabitants alike.  These time-posts of [...]
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Major Studio Narrative | Diagramming the Narrative | Prototype Layers Version 2

This was the final prototype I developed before the laser etching. I separated out the different layers below.  The color will be allpied with link embedded into the etching areas and the surface wiped clean.
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